Who's the real father of Videogames by Sylvain De Chantal You're reading an article located at Kinox - The Emu Scene Dump, one of the most reliable source for news about the emulation scene (pay us a visit, you won't regret!). This article is an attempt to clarify videogame history. All rights reserved to Sylvain De Chantal, its author.
Many people out there thinks that the Atari PONG was the first system and that NOLAN BUSHNELL is the father of video games, but they are WRONG!
Instead of doing the usual recap of history, I'm going to tell about the history of each person responsible of what we call "Video Games".
Let start by -->"THE CREATOR"<-- of the "First Video Game" ever
!!!
It's all began in 1958, a person by the name of "Willy Higinbotham", who was a physicist, made a WORKING model and not even with a single transistor, but with vacuum tubes! (of course, transistors did existed at that time, the transistor was created by William Shockley, John Bardeen, and Walter Brattain of Bell Labs in 1947).
His "Tennis" game-type was exposed at the Brookhaven National Laboratory for almost TWO years, and his game was more sophisticated than the Atari PONG itself !! (yes-that's true! don't believe me? Ask EGM magazine or the Brookhaven National Laboratory!)
Now, please remember that "Willy Higinbotham" is THE FATHER that created the first video game, I hope that many of you will correct any history about video games. Almost anybody don't know about his work and he didn't get any credit for inventing the TRULY first video game, but in my book, he is THE creator !
Here's the story that Danny Monaghan sent me and I thought that it was
special that I had to share it with all of you readers:
I was delighted to see your tribute
to Mr. HIGINBOTHAM, the REAL inventor of Video Games! Believe it or not,
I live on the same street where Mr. Higinbotham lived (North Howell's Pt. Rd.,
Bellport, New York) and I'm only 8 houses away! I've got to tell you,
when I was a little kid growing up he was the coolest guy on the block!
He used to let all the kids in the neighborhood play baseball in his
huge back yard... and even when we hit a ball off the side of his house,
or broke a window, he didn't care!
It wasn't until 10 years ago when I was a senior at Bellport High School
that I found out Mr. Higinbotham invented Pong at Brookhaven National Laboratory
(just a few miles away), and I couldn't believe it! I had grown up on
the first video game systems of the 70's, and by the time I was in High
School was writing my own games for the Apple and Commodore 64. So it
was a real shock when I found out that, all along, I had been living
next to the almighty creator himself! Unfortunately he passed away in
'95 and I never got a chance to thank him, but his son Willy Jr. moved
into his house, so I'm thinking about stopping by someday. I don't know
if you know this, but he also worked on the first Atom bomb... a stark
contrast to his harmless Pong! I just wish more historians would note his
awesome achievement! [Thanks for the letter Danny ! If anybody has any
insight stories related to the 4 creators of Pongs, please do !]
Now the SECOND most important person, his name is "Steve Russell".
MIT student in 1961, creates "Spacewar"(the second video game), is the
first interactive computer game on a Digital PDP-1 computer.
The game is to control two tiny spaceships, one called the "WEDGE" and
the other called the "NEEDLE" ,they battles around a tiny dot in the
middle of the screen that represent the Sun. The game featured an
accurate portrait of physics in outer space. Another student even
corrected the star fields in the background to the scale !!
But Russell made a mistake, he never filed for a copyright. He thought
that it cost too much to try to market his game, he was right about this.
Only few computers could run his game in this time, and at a cost of
$120,000 for a PDP-1, it was too much to put in arcades.
His game almost faded away forever if it wasn't for the employees of
Digital Equipment who used it to test their computers while installing
them for customers. Customers received the game as a gift. (Notice how
FATE is unpredicable ? First Willy's game was unheard of, and Steve's
game almost dissapeared to nothingness if not "Nolan Bussnell" who
later [in 1962] becomes addicted to the game...we almost didn't get
video games, if it wasn't for Nolan who craved "Spacewar" so much,
and for his ideas and his visions; you, me and many people wouldn't had
the pleasure to discover a new invention called "Video Games", and
you wouldn't be reading this FAQ as a matter of fact !!)
The THIRD most important person's name is "Ralph Baer".
Working for a military contractor called Sanders Associates, in New
Hampshire in 1966, he had an idea for a new use for televisions. He
decided to create a console that would enable people to play electronic
games on their television sets.
Baer's first game was about putting out fires. The game involved a red
box representing a house that was on fire. Players controlled the game
with a lever that represented a water pump. If they pumped the lever fast
enough, the box turned blue, meaning the fire was extinguished.
In 1967, Baer added a fun-loving engineer named Bill Rusch to his team.
Rusch, came up with a better concept. In his game, players used "paddles"
to catch and toss a dot across the screen. Rusch eventually modified the
paddles so that they rejected the ball. Instead of playing catch, Rusch's
game now played tennis.
Eventually, in 1971, Baer sold his game machine to Magnavox.
Magnavox accepted Baer's technology but ignored his vision. Baer wanted
to create a simple device that could retail for under $20; Magnavox
programmed 12 games into the system, dressed it up with playing cards
and plastic overlays that players could put on their television screens,
and charged $100. They called the system the Odyssey.
The first prototypes of the Odyssey were finished in early 1972. In May,
Magnavox started demonstrating them around the country at private showings.
Toward the end of the month, the Odyssey was shown at a trade show in
Burlingame, Calif., just outside of San Francisco. One of the people who
attented at the show was a young engineer named Nolan Bushnell, he saw
the Odyssey and the games that it could played, and ONE of those game
cought Bushnell's eyes...
Now for the FORTH and not the least, "Nolan Bushnell".
Student at the University of Utah in 1962, became addicted to "Spacewar"
Russell's game. He liked the game so much that in 1970, two years after
his graduation, took his daughter's bedroom and converted it into a
workshop in which he could create an arcade version of the game.
His first idea was to use a computer, prices of computers had dropped
sharply by this time but they still cost far too much to use in arcades.
But Instead of using a computer, he built a device that could only play
"Spacewar" with cruder graphics which he recalled it "Computer Space".
Later in 1971, he sold the idea to Bill Nutting, owner of Nutting
Associates. Nutting hired Bushnell to oversee the creation of Computer
Space while working on other engineering projects. They began to ship
the game by the end of 1971, but Computer Space was a failure. They
sold about 500 to 1,500 machines.
Bushnell left Nutting Associates, formed a partnership with a friend
named Ted Dabney and opened a new company called Syzygy but saw that the
name already belonged to another company, so he chose - Atari.
Atari's first product was a game called PONG, an electronic tennis match
in which players batted a square ball back and forth with rectangular
paddles. Created by engineer Al Alcorn(and NOT by Nolan Bushnell but
helped with the game since he saw the "Tennis" game the Odyssey only a
few weeks ago at the trade show in Burlingame.)
It was a simple game with minimal instructions: "Avoid missing ball
for high score." Bushnell and Alcorn placed a prototype of their game in
Andy Capp's Tavern, a Sunnyvale, California bar.
Two weeks after installing the game, Alcorn got a late-night phone call
from the manager of the bar. The game had broken down, and he wondered if
he could fix it. When Alcorn went to check the machine, he found a most
unusual problem. There were so many quarters jammed into the coin drop
that the game had stopped working. Within a few months, Ramtek, Nutting,
and several other companies released imitations of Pong. Magnavox sued
Atari for infringing on Baer's patents and ended up paying Magnavox
$700,000 !!!(This is it,the FIRST VIDEOGAME COURT BATTLE !!)
In 1973, Eight to ten thousand units are made, Pong is an unprecedented
success. Ted Dabney panics about competition and sells half is share to
Bushnell. Bushnell forms Kee Games (named after Joe Keenan) to provide
"competition" for Atari.
In 1974, Atari began work on Home Pong, proposed by Harold Lee, a consumer
version of the popular arcade game that could be played on a television
set. Lee, Alcorn, and an engineer named Bob Brown develop the product.
Because of the Odyssey's poor sales record, no retailers are interested
in carrying the Atari Pong console, a tiny black and white box with two
mounted paddle controller dials.
In 1975, After being turned down by toys, electronics and department
stores,
an Atari executive reached Tom Quinn, from Sears, Roebuck. After several
meetings with Bushnell, he ordered 150,000 Home Pong consoles for
Christmas,
and the console is badged with the Sears Tele-Games logo.
By January 1976, Home Pong had become the new champion. Attracted by
Atari's success, several companies release home video game consoles.
Because of a rush on circuits, only Coleco receives its full order in time.
Based on technology largely similar to the Pong machine, Coleco's Telstar
Pong machine debuts. And a new menace for pongs systems is born: the
Fairchild Channel F, the first programmable home game console, and not
long after the RCA Studio 2 made it's appearence.
By 1977, Atari released a game system that change videogames forever:
the Atari 2600vcs. Bally released the Astrocade in 1978. By the end
of '78, pongs became boring to play and companies ended producing and
marketing them since people wasn't bying them anymore. The fate of Pong
has been sealed and "died" without remorse.....fate can be cruel.
"When looking at history it's a subjective thing as to who was more or less
important in the history of videogames. But if it were not for the true
visionary entreprendeurs, the inventors would probably not even be
footnotes in history, because their ideas would never leave the garage or
the PDP-1 computer-room." (Glenn Saunders)
Revising history regarding Pong is fine, but also realize that Nolan
Bushnell really wound up building a better mousetrap and he had a much
better idea of how to start a videogame company than Magnavox.
I think it is unfair to take away his throne of being the father of
videogames simply because he didn't invent Space War or Pong. And
lawsuits are common in Silicon Valley. Other companies have settled with
Atari over THEIR intellectual copyrights, including Activision. Whatever
lack of innovation Nolan had at the start by making a raster version of
Space War and a clone of Pong was definitely made up for by the time the
2600 was sweeping the floor with Magnavox's Odyssey^2 and the arcades
were filled almost exclusively with Atari/Kee Games product.
The house that Nolan built had a solid foundation of talented engineers
and programmers who, to me, were far more influential in popularizing
arcade and home videogaming than anything Ralph Baer or Magnavox did.
Do you think I was to harsh on Mr.Bushnell or that I was right ??
I can more or less agree with Glenn input but everybody has his or her
own way at looking at things, life, history, and so on...
I agree that was a wee-bit hard on Mr.Bushnell case, that I didn't
acknowledge more on Nolan Bushnell since he brought us the Atari 2600
and all the Classics!